Press n or j to go to the next uncovered block, b, p or k for the previous block.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 | 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 306x 306x 306x 306x 306x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 296x 296x 296x 296x 296x 296x 296x 296x 334x 334x 334x 334x 334x 334x 306x 306x 306x 306x 306x 10x 10x 306x 306x 334x 296x 296x 296x 292x 292x 292x 268x 268x 292x 296x 296x 296x | import { STATE_SYMBOL } from '../../../constants.js'; import { effect, render_effect } from '../../../reactivity/effects.js'; import { untrack, yield_updates } from '../../../runtime.js'; import { queue_micro_task } from '../../task.js'; /** * @param {any} bound_value * @param {Element} element_or_component * @returns {boolean} */ function is_bound_this(bound_value, element_or_component) { // Find the original target if the value is proxied. var proxy_target = bound_value && bound_value[STATE_SYMBOL]?.t; return bound_value === element_or_component || proxy_target === element_or_component; } /** * @param {Element} element_or_component * @param {(value: unknown, ...parts: unknown[]) => void} update * @param {(...parts: unknown[]) => unknown} get_value * @param {() => unknown[]} [get_parts] Set if the this binding is used inside an each block, * returns all the parts of the each block context that are used in the expression * @returns {void} */ export function bind_this(element_or_component, update, get_value, get_parts) { effect(() => { /** @type {unknown[]} */ var old_parts; /** @type {unknown[]} */ var parts; render_effect(() => { old_parts = parts; // We only track changes to the parts, not the value itself to avoid unnecessary reruns. parts = get_parts?.() || []; untrack(() => { if (element_or_component !== get_value(...parts)) { yield_updates(() => { update(element_or_component, ...parts); // If this is an effect rerun (cause: each block context changes), then nullfiy the binding at // the previous position if it isn't already taken over by a different effect. if (old_parts && is_bound_this(get_value(...old_parts), element_or_component)) { update(null, ...old_parts); } }); } }); }); return () => { // We cannot use effects in the teardown phase, we we use a microtask instead. queue_micro_task(() => { if (parts && is_bound_this(get_value(...parts), element_or_component)) { update(null, ...parts); } }); }; }); } |