Press n or j to go to the next uncovered block, b, p or k for the previous block.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 | 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 4426x 4426x 4426x 4426x 2x 2x 2x 2x 2x 2x 36286x 36286x 16313x 36286x 19973x 19973x 19973x 19973x 36286x 2x 2x 2x 2x 2x 2x 2x 39564x 39564x 39564x 39564x 39564x 39564x 39564x 39564x 39564x 39564x 39564x 39564x 39564x 39564x 39564x 39564x 39564x 39564x 39564x 39564x 39564x 39564x 39564x 39564x 36284x 36284x 12x 12x 12x 12x 2x 2x 12x 36284x 36284x 36284x 39564x 39564x 35695x 35695x 35695x 35695x 35695x 35695x 35695x 35695x 35695x 39564x 3869x 3869x 39494x 39494x 39494x 2x 2x 2x 2x 2x 2x 14x 8x 8x 6x 6x 6x 6x 2x 2x 2x 2x 2x 2x 2278x 2278x 2278x 2278x 2278x 2278x 2278x 2256x 2278x 2278x 2278x 2278x 2278x 2278x 2278x 2278x 2278x 2278x 2254x 2254x 2278x 24x 24x 24x 2278x 2x 2x 2x 2x 2x 2x 2x 2126x 2126x 2126x 2126x 2126x 2126x 2126x 2126x 2x 2x 2x 2x 2x 2x 2x 3280x 3280x 3242x 3280x 3280x 2x 2x 2x 2x 2x 2x 3869x 3869x 2x 2x 2x 2x 2x 2x 2x 4398x 4398x 4398x 4398x 4398x 4398x 4398x 6848x 6848x 6848x 6848x 6848x 4843x 4843x 4843x 4843x 4398x 4398x 2x 2x 2307x 2307x 2307x 2691x 2691x 2691x 2691x 4891x 4891x 4891x 2004x 2004x 4891x 4891x 4891x 2691x 2691x 2307x 2307x 2x 2x 2x 2x 2x 2x 18943x 18943x 2x 2x 2x 2x 2x 2x 8444x 8444x 8444x 8444x 8444x 8444x 8444x 2x 2x 2x 2x 2x 2x 2271x 2271x 2x 2x 2x 11201x 11201x 2x 2x 2x 2x 2x 94305x 94305x 6449x 6449x 6449x 6449x 6449x 6449x 6449x 6449x 6449x 6449x 6449x 94305x 2x 2x 2x 2x 2x 2x 39449x 39449x 39449x 11061x 11061x 39449x 39449x 39449x 39449x 39449x 39449x 407x 467x 467x 407x 39449x 39449x 39449x 39449x 39449x 39449x 39449x 2805x 2805x 2805x 1815x 1501x 1501x 1815x 314x 314x 314x 2805x 406x 406x 990x 584x 584x 584x 2805x 39449x 39449x 39449x 39449x 39449x 39449x 39449x 39449x 39449x 39449x 39449x 39449x 39449x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 752x 752x 752x 752x 752x 752x 686x 686x 752x 752x 2x 2x 2x 2x 2x 2x 2522x 2522x 200x 200x 250x 250x 2522x 2322x 2322x 2522x 2x 2x 2x 2x 2x 2x 2x 5895x 5885x 5885x 5895x 258x 306x 250x 250x 306x 258x 5885x 5885x 5885x 5895x 3094x 3094x 3094x 3094x 3094x 3094x 3094x 3094x 5895x 2x 2x 2x 2x 2x 2x 2x 54x 54x 2x 2x 2x 2x 2x 122x 122x 120x 120x 120x 120x 122x 20x 20x 120x 120x 120x 122x 68x 68x 68x 68x 68x 68x 68x 68x 120x 122x 56x 74x 66x 66x 74x 56x 122x | import { check_dirtiness, current_component_context, current_effect, current_reaction, current_untracking, destroy_effect_children, dev_current_component_function, execute_effect, get, is_destroying_effect, is_flushing_effect, remove_reactions, schedule_effect, set_is_destroying_effect, set_is_flushing_effect, set_signal_status, set_untracking, untrack } from '../runtime.js'; import { DIRTY, BRANCH_EFFECT, RENDER_EFFECT, EFFECT, DESTROYED, INERT, EFFECT_RAN, BLOCK_EFFECT, ROOT_EFFECT, EFFECT_TRANSPARENT, DERIVED, UNOWNED } from '../constants.js'; import { set } from './sources.js'; import { remove } from '../dom/reconciler.js'; import * as e from '../errors.js'; import { DEV } from 'esm-env'; import { define_property } from '../utils.js'; /** * @param {'$effect' | '$effect.pre' | '$inspect'} rune */ export function validate_effect(rune) { if (current_effect === null && current_reaction === null) { e.effect_orphan(rune); } if (is_destroying_effect) { e.effect_in_teardown(rune); } } /** * @param {import("#client").Effect} effect * @param {import("#client").Reaction} parent_effect */ export function push_effect(effect, parent_effect) { var parent_last = parent_effect.last; if (parent_last === null) { parent_effect.last = parent_effect.first = effect; } else { parent_last.next = effect; effect.prev = parent_last; parent_effect.last = effect; } } /** * @param {number} type * @param {(() => void | (() => void))} fn * @param {boolean} sync * @returns {import('#client').Effect} */ function create_effect(type, fn, sync) { var is_root = (type & ROOT_EFFECT) !== 0; /** @type {import('#client').Effect} */ var effect = { ctx: current_component_context, deps: null, dom: null, f: type | DIRTY, first: null, fn, last: null, next: null, parent: is_root ? null : current_effect, prev: null, teardown: null, transitions: null }; if (DEV) { effect.component_function = dev_current_component_function; } if (current_reaction !== null && !is_root) { var flags = current_reaction.f; if ((flags & DERIVED) !== 0) { if ((flags & UNOWNED) !== 0) { e.effect_in_unowned_derived(); } // If we are inside a derived, then we also need to attach the // effect to the parent effect too. if (current_effect !== null) { push_effect(effect, current_effect); } } push_effect(effect, current_reaction); } if (sync) { var previously_flushing_effect = is_flushing_effect; try { set_is_flushing_effect(true); execute_effect(effect); effect.f |= EFFECT_RAN; } finally { set_is_flushing_effect(previously_flushing_effect); } } else { schedule_effect(effect); } return effect; } /** * Internal representation of `$effect.active()` * @returns {boolean} */ export function effect_active() { if (current_reaction && (current_reaction.f & DERIVED) !== 0) { return (current_reaction.f & UNOWNED) === 0; } if (current_effect) { return (current_effect.f & (BRANCH_EFFECT | ROOT_EFFECT)) === 0; } return false; } /** * Internal representation of `$effect(...)` * @param {() => void | (() => void)} fn */ export function user_effect(fn) { validate_effect('$effect'); // Non-nested `$effect(...)` in a component should be deferred // until the component is mounted var defer = current_effect !== null && (current_effect.f & RENDER_EFFECT) !== 0 && // TODO do we actually need this? removing them changes nothing current_component_context !== null && !current_component_context.m; if (DEV) { define_property(fn, 'name', { value: '$effect' }); } if (defer) { var context = /** @type {import('#client').ComponentContext} */ (current_component_context); (context.e ??= []).push(fn); } else { var signal = effect(fn); return signal; } } /** * Internal representation of `$effect.pre(...)` * @param {() => void | (() => void)} fn * @returns {import('#client').Effect} */ export function user_pre_effect(fn) { validate_effect('$effect.pre'); if (DEV) { define_property(fn, 'name', { value: '$effect.pre' }); } return render_effect(fn); } /** * Internal representation of `$effect.root(...)` * @param {() => void | (() => void)} fn * @returns {() => void} */ export function effect_root(fn) { const effect = create_effect(ROOT_EFFECT, fn, true); return () => { destroy_effect(effect); }; } /** * @param {() => void | (() => void)} fn * @returns {import('#client').Effect} */ export function effect(fn) { return create_effect(EFFECT, fn, false); } /** * Internal representation of `$: ..` * @param {() => any} deps * @param {() => void | (() => void)} fn */ export function legacy_pre_effect(deps, fn) { var context = /** @type {import('#client').ComponentContextLegacy} */ (current_component_context); /** @type {{ effect: null | import('#client').Effect, ran: boolean }} */ var token = { effect: null, ran: false }; context.l.r1.push(token); token.effect = render_effect(() => { deps(); // If this legacy pre effect has already run before the end of the reset, then // bail-out to emulate the same behavior. if (token.ran) return; token.ran = true; set(context.l.r2, true); untrack(fn); }); } export function legacy_pre_effect_reset() { var context = /** @type {import('#client').ComponentContextLegacy} */ (current_component_context); render_effect(() => { if (!get(context.l.r2)) return; // Run dirty `$:` statements for (var token of context.l.r1) { var effect = token.effect; if (check_dirtiness(effect)) { execute_effect(effect); } token.ran = false; } context.l.r2.v = false; // set directly to avoid rerunning this effect }); } /** * @param {() => void | (() => void)} fn * @returns {import('#client').Effect} */ export function render_effect(fn) { return create_effect(RENDER_EFFECT, fn, true); } /** * @param {() => void | (() => void)} fn * @returns {import('#client').Effect} */ export function template_effect(fn) { if (DEV) { define_property(fn, 'name', { value: '{expression}' }); } return render_effect(fn); } /** * @param {(() => void)} fn * @param {number} flags */ export function block(fn, flags = 0) { return create_effect(RENDER_EFFECT | BLOCK_EFFECT | flags, fn, true); } /** @param {(() => void)} fn */ export function branch(fn) { return create_effect(RENDER_EFFECT | BRANCH_EFFECT, fn, true); } /** * @param {import("#client").Effect} effect */ export function execute_effect_teardown(effect) { var teardown = effect.teardown; if (teardown !== null) { const previously_destroying_effect = is_destroying_effect; const previous_untracking = current_untracking; set_is_destroying_effect(true); set_untracking(true); try { teardown.call(null); } finally { set_is_destroying_effect(previously_destroying_effect); set_untracking(previous_untracking); } } } /** * @param {import('#client').Effect} effect * @returns {void} */ export function destroy_effect(effect) { var dom = effect.dom; if (dom !== null) { remove(dom); } destroy_effect_children(effect); remove_reactions(effect, 0); set_signal_status(effect, DESTROYED); if (effect.transitions) { for (const transition of effect.transitions) { transition.stop(); } } execute_effect_teardown(effect); var parent = effect.parent; // If the parent doesn't have any children, then skip this work altogether if (parent !== null && (effect.f & BRANCH_EFFECT) !== 0 && parent.first !== null) { var previous = effect.prev; var next = effect.next; if (previous !== null) { if (next !== null) { previous.next = next; next.prev = previous; } else { previous.next = null; parent.last = previous; } } else if (next !== null) { next.prev = null; parent.first = next; } else { parent.first = null; parent.last = null; } } // `first` and `child` are nulled out in destroy_effect_children effect.next = effect.prev = effect.teardown = effect.ctx = effect.dom = effect.deps = effect.parent = // @ts-expect-error effect.fn = null; } /** * When a block effect is removed, we don't immediately destroy it or yank it * out of the DOM, because it might have transitions. Instead, we 'pause' it. * It stays around (in memory, and in the DOM) until outro transitions have * completed, and if the state change is reversed then we _resume_ it. * A paused effect does not update, and the DOM subtree becomes inert. * @param {import('#client').Effect} effect * @param {() => void} [callback] */ export function pause_effect(effect, callback) { /** @type {import('#client').TransitionManager[]} */ var transitions = []; pause_children(effect, transitions, true); run_out_transitions(transitions, () => { destroy_effect(effect); if (callback) callback(); }); } /** * @param {import('#client').TransitionManager[]} transitions * @param {() => void} fn */ export function run_out_transitions(transitions, fn) { var remaining = transitions.length; if (remaining > 0) { var check = () => --remaining || fn(); for (var transition of transitions) { transition.out(check); } } else { fn(); } } /** * @param {import('#client').Effect} effect * @param {import('#client').TransitionManager[]} transitions * @param {boolean} local */ export function pause_children(effect, transitions, local) { if ((effect.f & INERT) !== 0) return; effect.f ^= INERT; if (effect.transitions !== null) { for (const transition of effect.transitions) { if (transition.is_global || local) { transitions.push(transition); } } } var child = effect.first; while (child !== null) { var sibling = child.next; var transparent = (child.f & EFFECT_TRANSPARENT) !== 0 || (child.f & BRANCH_EFFECT) !== 0; // TODO we don't need to call pause_children recursively with a linked list in place // it's slightly more involved though as we have to account for `transparent` changing // through the tree. pause_children(child, transitions, transparent ? local : false); child = sibling; } } /** * The opposite of `pause_effect`. We call this if (for example) * `x` becomes falsy then truthy: `{#if x}...{/if}` * @param {import('#client').Effect} effect */ export function resume_effect(effect) { resume_children(effect, true); } /** * @param {import('#client').Effect} effect * @param {boolean} local */ function resume_children(effect, local) { if ((effect.f & INERT) === 0) return; effect.f ^= INERT; // If a dependency of this effect changed while it was paused, // apply the change now if (check_dirtiness(effect)) { execute_effect(effect); } var child = effect.first; while (child !== null) { var sibling = child.next; var transparent = (child.f & EFFECT_TRANSPARENT) !== 0 || (child.f & BRANCH_EFFECT) !== 0; // TODO we don't need to call resume_children recursively with a linked list in place // it's slightly more involved though as we have to account for `transparent` changing // through the tree. resume_children(child, transparent ? local : false); child = sibling; } if (effect.transitions !== null) { for (const transition of effect.transitions) { if (transition.is_global || local) { transition.in(); } } } } |